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Custom Crowd Solver


Anansi is a custom crowd Solver I've been building in Houdini using VEX.

It's a point driven Agent System controlled by Type:Response classifications and class profiles.

It's still in development, and current relies on logical gates, states, and preset class-based behaviors to drive the simulation


  • Art Directable Agents

  • Guide Forces for Agents

  • Seeking and Avoiding Behaviors

  • Terrain Navigation and Sticking

  • Modular Design

In Development

  • Locomotion Solver

  • Terrain-Specific Reactions

  • Role Presets

  • Agent Auto-Rig

  • Other Insect Presets

  • Fauna Presets

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