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Anansi
Custom Crowd Solver

Abstract
Anansi is a custom crowd Solver I've been building in Houdini using VEX.
It's a point driven Agent System controlled by Type:Response classifications and class profiles.
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It's still in development, and current relies on logical gates, states, and preset class-based behaviors to drive the simulation
Features
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Art Directable Agents
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Guide Forces for Agents
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Seeking and Avoiding Behaviors
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Terrain Navigation and Sticking
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Modular Design
In Development
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Locomotion Solver
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Terrain-Specific Reactions
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Role Presets
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Agent Auto-Rig
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Other Insect Presets
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Fauna Presets
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