Blood Of The Willing
UE4: In-Engine Growth Effect

Abstract
An attempt to produce a system for growth effects within UE4.
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Due development constraints, the system was built using a custom JSON exporter from Houdini and a blueprint parser to import and animate. Sadly, the blueprint wasn't fast enough to produce a real-time effect, so for the time being, it was rendered in Redshift as a proof.
Custom Tools
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Houdini: "Blind" Path Tracing Algorithm
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Houdini: Curve Guide Path Following
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Houdini: Primitive-based JSON Exporter
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use to create data tables to drive the effect​​
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UE4 Blueprints: Batch Curve Generator from JSON
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UE4 Blueprints: : Data Table Partioning
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Due to speed issues, a partitioning BP was built to leverage parallel processing without sacrificing ease of use
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UE4​ Blueprints: Spline Mesh Growth System
Post-Mortem
Not viable approach without custom C++ development